balance

The Return of Balance is a game produced by Greg Niemeyer, and Joe Mckay, and myself. The game challenges players into improving their sense of balance by having them participate in whimsical puzzles of dexterity. A weight-sensing pad is used to track the movements of the participants as they try to bounce virtual beach balls into their respectively colored rings. As the player becomes more adept at honing their ability to balance, the game increases in difficulty.

In the later stages of development we added a laser and light sensor to the installation, allowing onlookers to participate by throwing real physical beach balls. When thrown over a wall, the beach balls trigger the release of a virtual ‘joker ball’ that allows the current player to score in any ring they wish.

The Return of Balance was originally coded in Max/MSP, but was ported to Processing.

observations detail

observations detail